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Legal

iPod Nano artwork by Corey Marion of The Iconfactory.

Space Invaders artwork designed by Toshihiro Nishikado of Taito.

Music courtesy of The Advantage and Jake Kaufman.

The views and opinions of the guests of the fatpixels radio podcast/Gamasutra Podcast do not necessarily reflect the views of the hosts or producers of the show.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NoDerivs 2.5 License.

fatpixels radio podcast
copyright 2005-2006 Tom Kim, Inc.

Gamasutra Podcast
copyright 2006-2007 CMP Media LLC

For today's edition of the Gamasutra Podcast we feature an interview with Jason Della Rocca, the Executive Director of the International Game Developer's Association.

In the course of our conversation, we discuss such varied issues as changing strategies of attempted game legislation, game ratings and lack of parity between other media and games, the importance of industry credit, awards and recognition, the maturation of game production processes and workforce education and improvement.

You can now download the Gamasutra Podcast, Interview with Jason Della Rocca (.MP3, 32 minutes, 15.5 MB).

(c) Copyright 2007 CMP Media, LLC
Direct download: 18_Gamasutra_Podcast__IGDA_Executive_Director_Jason_Della_Rocca.mp3
Category: podcasts -- posted at: 5:45 PM
Comments[136]

Gamasutra is proud to present the latest Gamasutra Podcast, part of our weekly podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

For today's edition of the Gamasutra Podcast we feature an interview with noted video game writer Susan O'Connor, whose most recent work includes Xbox 360 hit Gears of War and the forthcoming Bioshock. She has also done writing stints on Star Wars Galaxies, Dungeon Siege II, amd Act of War.

In the in-depth interview, she talks in depth about her influences, different aspects of her creative process, both practical and intuitive, as well as the difference between writing for games and other media, specifically referencing the games she's worked on.

Copyright 2007 CMP Media LLC
Comments[129]