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iPod Nano artwork by Corey Marion of The Iconfactory.

Space Invaders artwork designed by Toshihiro Nishikado of Taito.

Music courtesy of The Advantage and Jake Kaufman.

The views and opinions of the guests of the fatpixels radio podcast/Gamasutra Podcast do not necessarily reflect the views of the hosts or producers of the show.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NoDerivs 2.5 License.

fatpixels radio podcast
copyright 2005-2006 Tom Kim, Inc.

Gamasutra Podcast
copyright 2006-2007 CMP Media LLC

This week's edition of Gamasutra Podcast is the second in a two-part roundtable discussion with top developers on the challenges of developing for next generation consoles. It features Brian Eddy of Midway Games (Stranglehold / Xbox 360, PS3,) Nicolas Eypert of Ubisoft Paris (Red Steel, Wii,) Todd Howard of Bethesda Softworks (Oblivion, Fallout 3 / Xbox 360,) Bryan Intihar (Previews Editor of EGM,) Aubrey Pullman of Microsoft Game Studios (Forza Motorsport 2 / Xbox 360,) and Evan Wells of Naughty Dog (Unnamed Next-Gen Title / PS3), discussing vital issues, including next-gen console game pricing and technical-related issues.

You can now download the Gamasutra Podcast Panel on Next Gen Console Development, Part 2 (.MP3, 24 minutes, 11mb).

(c) 2006 CMP Media LLC
Comments[34]


To those of you who might still be reading my blog entries (all three of you, I'd wager,) you might have noticed that I haven't posted follow-ups regarding my Gama shows. Sorry about that! I would still like fatpixels to have a second life as kind of a "director's commentary" on producing the GDC Radio shows.

So in the interest of following up on that, here are some links referencing the panel on Next-Gen Console Development:

Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion - an excellent discussion on Anandtech.com on how hardware might influence the kinds of titles on each console.

Cross-platform game development and the next generation of consoles - Jeremy Reimer's fascinating predictions regarding the impact of real-world pressures for third-parties to concurrently release on multiple consoles.

Waiting on a Revolution: a look ahead at the next-generation console wars - Jon Stokes' in-depth overview of the technical differences between each box.

A Gamers' Manifesto - a pseudo-serious rant from two fans really know what they want from the seventh generation of game consoles.

Wikipedia's History of Video Game Consoles - up to the seventh generation. But who's keeping count?

Next-Gen Consoles - The Real Deal - Megagames' low-down on next-gen tech. Guaranteed hype-free.

Gaming's Surprise Winner - read it to find out who... From TheStreet.com.

Are Big Budget Console Games Sustainable? - Analysis from the expert staff of GameDaily.biz.

At some point, I'd like to do a fatpixels podcast on how to put together a podcast. For those of you who might be curious... What do you think? Email me at fatpixelsradio@gmail.com.

-Tom
Category: general -- posted at: 3:23 PM
Comments[93]

This week's edition of Gamasutra Podcast is the first in a two-part roundtable discussion with top developers on the challenges of developing for next generation consoles, and features Brian Eddy of Midway Games (Stranglehold / Xbox 360, PS3,) Nicolas Eypert of Ubisoft Paris (Red Steel, Wii,) Todd Howard of Bethesda Softworks (Oblivion, Fallout 3 / Xbox 360,) Bryan Intihar (Previews Editor of EGM,) Aubrey Pullman of Microsoft Game Studios (Forza Motorsport 2 / Xbox 360,) and Evan Wells of Naughty Dog (Unnamed Next-Gen Title / PS3.)

You can now download the Gamasutra Podcast Panel on Next Gen Console Development, Part 1 (.MP3, 26 minutes, 12.2mb).

(c) 2006 CMP Media LLC.
Comments[59]