Mon, 26 June 2006 This week's edition of Gamasutra Podcast is the second in a two-part roundtable discussion with top developers on the challenges of developing for next generation consoles. It features Brian Eddy of Midway Games (Stranglehold / Xbox 360, PS3,) Nicolas Eypert of Ubisoft Paris (Red Steel, Wii,) Todd Howard of Bethesda Softworks (Oblivion, Fallout 3 / Xbox 360,) Bryan Intihar (Previews Editor of EGM,) Aubrey Pullman of Microsoft Game Studios (Forza Motorsport 2 / Xbox 360,) and Evan Wells of Naughty Dog (Unnamed Next-Gen Title / PS3), discussing vital issues, including next-gen console game pricing and technical-related issues. You can now download the Gamasutra Podcast Panel on Next Gen Console Development, Part 2 (.MP3, 24 minutes, 11mb). (c) 2006 CMP Media LLCDirect download: 05_GDC_Radio_Presents__Gamasutra_Podcast_on_Next_Gen_Console_Development_Part_2.mp3 Category: podcasts -- posted at: 5:58 PM Comments[34] |
Tue, 13 June 2006 To those of you who might still be reading my blog entries (all three of you, I'd wager,) you might have noticed that I haven't posted follow-ups regarding my Gama shows. Sorry about that! I would still like fatpixels to have a second life as kind of a "director's commentary" on producing the GDC Radio shows. So in the interest of following up on that, here are some links referencing the panel on Next-Gen Console Development: Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion - an excellent discussion on Anandtech.com on how hardware might influence the kinds of titles on each console. Cross-platform game development and the next generation of consoles - Jeremy Reimer's fascinating predictions regarding the impact of real-world pressures for third-parties to concurrently release on multiple consoles. Waiting on a Revolution: a look ahead at the next-generation console wars - Jon Stokes' in-depth overview of the technical differences between each box. A Gamers' Manifesto - a pseudo-serious rant from two fans really know what they want from the seventh generation of game consoles. Wikipedia's History of Video Game Consoles - up to the seventh generation. But who's keeping count? Next-Gen Consoles - The Real Deal - Megagames' low-down on next-gen tech. Guaranteed hype-free. Gaming's Surprise Winner - read it to find out who... From TheStreet.com. Are Big Budget Console Games Sustainable? - Analysis from the expert staff of GameDaily.biz. At some point, I'd like to do a fatpixels podcast on how to put together a podcast. For those of you who might be curious... What do you think? Email me at fatpixelsradio@gmail.com. -Tom Category: general -- posted at: 3:23 PM Comments[93] |
Tue, 13 June 2006 This week's edition of Gamasutra Podcast is the first in a two-part roundtable discussion with top developers on the challenges of developing for next generation consoles, and features Brian Eddy of Midway Games (Stranglehold / Xbox 360, PS3,) Nicolas Eypert of Ubisoft Paris (Red Steel, Wii,) Todd Howard of Bethesda Softworks (Oblivion, Fallout 3 / Xbox 360,) Bryan Intihar (Previews Editor of EGM,) Aubrey Pullman of Microsoft Game Studios (Forza Motorsport 2 / Xbox 360,) and Evan Wells of Naughty Dog (Unnamed Next-Gen Title / PS3.) You can now download the Gamasutra Podcast Panel on Next Gen Console Development, Part 1 (.MP3, 26 minutes, 12.2mb). (c) 2006 CMP Media LLC.Direct download: 04_GDCRadio_Presents_-_Gamasutra_Podcast_on_Next_Gen_Console_Development_1.mp3 Category: podcasts -- posted at: 3:14 AM Comments[59] |






