Thu, 2 March 2006 Better late than never... I finally got around to editing the second half of the Games Journalism panel. In this episode, we are joined by guest host, Kyle Orland of Video Game Media Watch. Thanks to Kyle for his expert moderating of the panel, and for sharing his time and expertise to record our pre-show. Here is a list of some of the resources and sites referenced in the show: Kyle Orland's great article, It's Our Fault Videogames Aren't Considered Art. (Be sure to read the comments thread. There are some excellent, well-reasoned responses.) 1UP.com 1UP.com podcast Sam Kennedy's blog entry on participating in the show Dan Hsu's blog entry on Editorial Integrity Dan Hsu's Peter Moore interview originally printed in EGM, and reposted on 1UP Computer Gaming World Matthew Sakey's Culture Clash column Ankama Studios' free Flash-based MMORPG, Dofus. (To our French audience, je m'excuse.) About.com's English lyrics for La Marseilles. Vic Lucas' website for The Electric Playground Electronic Gaming Monthly EGM's collected Afterthoughts articles on 1UP The Escapist Gamasutra article, Difficulty and the Interstitial Gamer. GameDaily BIZ's article, 7 Bad Mistakes that Good Game Journalists Make GameDaily's Media Coverage page Game Informer The Gamer's Quarter International Game Journalists Association Joystiq Joystiq's posting on Dofus Kieron Gillen's Workblog posting on Games Journalism Kotaku The L.A. Times' recent reviews of film critic, Kenneth Turan Official Playstation Magazine PC Gamer PC Gamer Podcast Slashdot games SlashDot Games reader comments on The Gamer's Quarter Jordan Mechner entry on Wikipedia Cahiers du Cinema entry on Wikipedia W.H. Auden's Rules for Critics on the Wandering Ways blog page. Sontag & Kael. An engaging, witty, and beautifully written critique on the process of critique by Craig Seligman. Wizard Magazine Esquire Magazine David Jaffe's Modblog page Hideo Kojima's HIDEOBLOG I was going to write a 1,000-word critique on the game play experience of Tetris. But instead, I'll post some quick thoughts. And already, it starts: I have received about a dozen alarmed reader emails expressing some concern over our comments on pithy, 100-word capsule reviews and numerical ratings of games. In case you weren't listening to the show, please allow me to restate: Kyle, Steve and I are not suggesting that all numerical scores be abolished outright. We merely want to see a broader range of how the press talks about games. We acknowledge that to many players, reviews serve a valuable purpose. But while not everyone wants to read a wordy critique to help them decide whether or not they'd like to rent or purchase a game, it might help to validate the inherent worth of playing video and computer games if those who enjoy them were able to talk about their experiences in a way that might be appreciated by a non-gaming audience. Or even a hardcore gaming audience, though I suspect they are not the ones who need convincing... I am finding that it is increasingly difficult to come to an experience with any freshness at all. Before anyone sees a movie, reads a novel, or plays a game, they've probably been exposed to much of the content through previews, news, or reviews already. At least in games, it is impossible to spoil the play experience simply by talking about it. Even if you read a cheat guide or FAQ, you still have to play the game to get the full experience. So that's at least one advantage we have over other media. On games that are critical darlings that don't get the sales numbers: if I see a game that has something unique and good to offer, I put my money and time where my principles are. I buy that game and play it. There are lots of great games that didn't get the audience they deserved. Like Psychonauts, Beyond Good and Evil, Eternal Darkness, Rez, and Ico. My bet is, if your run-of-the-mill gamer would give any of these a try, they would not only enjoy them, but love them. -Tom Category: general -- posted at: 1:49 AM Comments[44] |






