Fri, 27 October 2006 Part one of our October 10th panel on Game Education with Dustin Clingman (FullSail), Claude Comair (DigiPen), Marc Mencher (GameRecruiter.com), Paul Newell (Art Institute of Vancouver), Katie Salen (Parsons School for Design), Peter Raad (The Guildhall at SMU), and Tracy Fullerton (USC School of Cinematic Arts - Interactive Media). Today's edition of the Gamasutra Podcast is a roundtable discussion about game education, featuring Dustin Clingman of Full Sail Real World Education, DigiPen's Claude Comair, GameCareerGuide's Beth Aileen Dillon, GameRecruiter's Marc Mencher, Paul Newell, course developer for the Art Institute of Vancouver, Parsons School of Design's Katie Salen, Dr. Peter Raad, and USC's Tracy Fullerton. The following passage comes from the show's introduction: "Often, discussions among game educators are reduced to the question of "how can these institutions better train folks for jobs in the industry." And although this panel did explore that subject, they also discussed the potential limitations of an industry-driven approach. As much as all of the educators on the panel agree that the medium is still emerging and defining what it might become, the field of game studies likewise is only at a nascent stage regarding its potential. Indeed, the point that emerges most strongly is that the field is able to support a range of institutions pursuing a broad spectrum of goals. These educational programs offer real differentiated, and excellent choices for those seeking to pursue studies in game production, design, and theory." Copyright 2006 CMP Media LLCDirect download: 13_Gamasutra_Podcast__Game_Education_Panel_Part_1.mp3 Category: podcasts -- posted at: 12:48 PM Comments[50] |






